The Inertia Update (v0.0.10)

This update is mainly full of major quality of life tweaks, improving polish on the game and bringing it closer to the original Game Boy release:

+ Mario's movement has been completely redone, and now has inertia rather than just instantly snapping to a direction with full speed. I went back and forth on how "heavy" to make this and am completely open to feedback, as currently I'm not sure if it feels quite right

+ As a result of the inertial changes, sliding with a duck now finally works. Because this is now working as intended, I removed the sliding glitch that let you duck and move at full speed simultaneously, which while fun doesn't really blend well with an actual, functional slide

+ The game now has a fully working checkpoint, which will spawn you back at the bell in the middle of the level if you touch it prior to dying

+ The water in the background now has two extra layers of parallax scrolling, which gives the illusion of much more depth

+ Mario's hitboxes have been generally adjusted to be more consistent, and the issue where you could kill an enemy and die at the same time has been fixed

+ Added a jump buffer, or "coyote time," in order to make platforming a bit more forgiving. Whenever you walk off a platform you now have five extra frames to initiate a jump

- There is a known issue where the new skid animation flips incorrectly between orientations when playing with a keyboard. This is due to the ability to hold both the left and right keys down at once, which is only possible when playing on a keyboard. This is currently only a visual issue but I'll be looking into fixing this ASAP

Next patch will bring some physics tweaks based on feedback from this one, as well as the long-awaited addition of powerups. We're inching ever closer to the finish line for having a fully functional first level, and I couldn't be more excited. Thanks again to everyone for supporting the project, it's been incredibly motivating seeing people still checking out the game every day. See ya'll next patch!


Files 17 MB
Nov 05, 2020

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Coyote Time is a great name for that feature